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Physical & Virtual Sentiment Mismatch
INCONSISTENT AFFECTIVE REACTION: Sentiment of Perception and Opinion in Urban Environments
The proliferation of digital devices has ushered in a transformative shift in how we perceive our physical environment, prompting nuanced differences in emotional reactions within both physical and digital contexts. However, there remains a notable gap in the comprehensive measurement of emotional reactions at a large scale, encompassing both physical and digital realms, which hinders a thorough comparison of sentiments between these environments. This research unveils the disparities in emotional reactions between digital and physical contexts and provides potential reasons behind these sentiment reactions for future urban renewal strategies. This research is published by CAADRIA 2024.
INCONSISTENT AFFECTIVE REACTION: Sentiment of Perception and Opinion in Urban Environments
The proliferation of digital devices has ushered in a transformative shift in how we perceive our physical environment, prompting nuanced differences in emotional reactions within both physical and digital contexts. However, there remains a notable gap in the comprehensive measurement of emotional reactions at a large scale, encompassing both physical and digital realms, which hinders a thorough comparison of sentiments between these environments. This research unveils the disparities in emotional reactions between digital and physical contexts and provides potential reasons behind these sentiment reactions for future urban renewal strategies. This research is published by CAADRIA 2024.
Multimodal Architectural 3D Model Generation
Evaluation of Architectural Synthesis Using Generative AI: A case study on Palladio’s architecture
This project investigates how LLMs utilize text information to generate images, how images are employed to create descriptions, the gaps between these processes, their optimization, and applications in the design space. Currently under review, this research has been accepted by CAADRIA 2025. Advisor: Alexandros Haridis, Harvard University.
Evaluation of Architectural Synthesis Using Generative AI: A case study on Palladio’s architecture
This project investigates how LLMs utilize text information to generate images, how images are employed to create descriptions, the gaps between these processes, their optimization, and applications in the design space. Currently under review, this research has been accepted by CAADRIA 2025. Advisor: Alexandros Haridis, Harvard University.
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Virtual Space Interaction Study
The House of the Impossible Gables: Player Engagement and Spatial Perception of Physically Impossible Spaces in Social VR
Social Virtual Reality (VR) provides an escape from reality, creating communities where visitors can imagine and play new roles. However, the spaces in social VR platforms can also have their own unique identities, shaping the interactions within them with virtual physical interactions that go beyond physical reality. To investigate the unique capabilities of the spatial part of the social VR experience to shape player perception and interaction, we designed "impossible spaces" in VRChat that defy spatial interaction expectations in physical reality, including "explosion" room, "teleportation" room, "furry" room, " levitation" room, "dark" room, "transparent" room, etc. This paper is accepted for HCII. Advisor: Ray LC, City University of Hong Kong.
The House of the Impossible Gables: Player Engagement and Spatial Perception of Physically Impossible Spaces in Social VR
Social Virtual Reality (VR) provides an escape from reality, creating communities where visitors can imagine and play new roles. However, the spaces in social VR platforms can also have their own unique identities, shaping the interactions within them with virtual physical interactions that go beyond physical reality. To investigate the unique capabilities of the spatial part of the social VR experience to shape player perception and interaction, we designed "impossible spaces" in VRChat that defy spatial interaction expectations in physical reality, including "explosion" room, "teleportation" room, "furry" room, " levitation" room, "dark" room, "transparent" room, etc. This paper is accepted for HCII. Advisor: Ray LC, City University of Hong Kong.
Self AI Bot Design
"My Future Is Still Vague": Chatting with Current and Future Versions of Our Selves Created Through Survey Data and Generative AI
This product explores how people use Large Language Models (LLMs) and AI-generated content to understand the future and optimize this interactive experience. This paper has been accepted to the CSCW conference. Advisor: Ray LC, City University of Hong Kong.
"My Future Is Still Vague": Chatting with Current and Future Versions of Our Selves Created Through Survey Data and Generative AI
This product explores how people use Large Language Models (LLMs) and AI-generated content to understand the future and optimize this interactive experience. This paper has been accepted to the CSCW conference. Advisor: Ray LC, City University of Hong Kong.
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